![]() Then there are the many times when Bramble’s ambiguity regarding puzzle solutions is so muddy and unclear it could hide some of the horrific creatures that rise up from the swamps in this game. This wasting vital seconds scrambling to find the sweet spot. ![]() This ends up being exacerbated during a sequence that requires stealth and timing where the game doesn’t line you up to perform this properly. This is made quite unclear by some of the camera angles chosen. You need to put him in the right spot for it to work. There’s a section about midway through the game where Olle eradicates obstacles by shining a light at a certain part of them. ![]() Olle’s jumping skills feel inconsistent throughout Bramble’s run and that makes these issues far less forgivable. They make judging some gaps and planning what’s ahead quite difficult, and at times it’s incredibly frustrating. The fixed cameras being part of the problem is where I’ll start. ![]()
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